AI Insights · Timothy · April 2023
Top 5 Crime Games on Android in Oceania for Q1 2023
Explore the Q1 2023 performance of the top 5 crime games on Android in Oceania, including metrics on downloads, revenue, and active users.
In Q1 2023, the top 5 crime games on the Android platform in Oceania showcased notable trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Thief Puzzle: to pass a level by TapNation saw a fluctuating pattern in weekly revenue, peaking at around $36 in the first week of January and dipping to $3 by the end of February. Weekly downloads for the game gradually decreased from approximately 6.8K at the start of the quarter to 3.7K by the end of March. Active users also saw a decline, starting from 14.2K in late December and ending at about 10.5K in the last week of March.
Adventure Escape Mysteries from Haiku Games demonstrated a strong upward trend in revenue, starting at around $2.5K and reaching a peak of approximately $5.6K in mid-March. Downloads surged notably, from 681 in late December to over 4.8K by mid-March. Active users followed a similar pattern, growing from 2.8K to over 13.6K by the third week of March.
June's Journey: Hidden Objects by Wooga maintained a steady weekly revenue, reaching a high of $42K in the last week of March. Downloads showed a moderate increase, starting at 1.5K and peaking at around 2.7K in late February. Active users remained stable, fluctuating between 28K and 33K throughout the quarter.
Johnny Trigger: Action Shooter from SayGames Ltd experienced a slight decline in revenue, starting at $115 and ending at $108 by the end of March. Weekly downloads saw an initial spike to 3K in mid-January but gradually declined to 1.2K by the end of the quarter. Active users showed a similar trend, peaking at 11.4K in mid-January and decreasing to around 6.1K by the end of March.
City Defense - Police Games! by Homa had a modest revenue performance, with the highest being $116 in the first week of January. Downloads remained relatively low, starting at 3.2K and fluctuating throughout the quarter, ending at 1.3K. Active users decreased from 9.5K at the start of the quarter to around 6.2K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.